Anne peaking over the frame

Hello! I’m Anne B. Hendricks

Senior UI/UX Designer and Creative Producer

I’m a Senior UX/UI Designer with 20 years of experience with a production background in the Gaming Industry. I combine strong visuals and systems thinking with the discipline of a producer: scoping, scheduling, and coordinating teams to deliver on time. I’ve led web design for ProbablyMonsters and Wizards of the Coast products, built design systems, and partnered closely with product, engineering, localization and copy to turn ideas into launched experiences.

Portfolio

Some of the web projects I have done through the years

What others said

I hired Anne at ProbablyMonsters, and we worked together for four years. She joined our web and creative services team as a UI/UX designer, and her scope grew well beyond that. When we had no dedicated producer, she stepped in and covered our production needs. She handled one-off design requests, built pitch decks, implemented store pages, and managed localization. Anne helped with so many efforts that her role was hard to sum up in a title. She kept the team's work moving and connected. She is versatile, organized, and dependable, and I'd gladly work with her again.

C Paul Johnson

Head of Audio, UI and Localization at ProbablyMonsters

I had the immense pleasure of working with Anne at ProbablyMonsters through the release of one of our titles and the public announcement and pre-release preparation of another. Across the organizations and industries I have worked in and along, I have rarely seen someone step up so readily to handle so many different workflows. Anne is an incredible colleague who operates in the sweet spot of excellent designer and thorough executor. She was a coworker whom I and others could always trust to deliver quickly and with quality. For someone who owned so many systems, she did not hoard information nor display any arrogance and was always open to explaining systems and asking questions. On top of it all, she held tremendous respect for process and engaged in dialogues on how to make things better. Any team would be incredibly lucky to have her as a designer, a producer/PM, and/or an implementer.

Reed Edward Devany

Producer at ProbablyMonsters

Anne was someone you could trust to take ownership of complicated, cross-discipline work and make it organized and manageable. She was our platform store page master, coordinating updates across every major platform, managing art and information, and wrangling localization across 22+ languages. Every major update or launch meant a mountain of details, and Anne was the person making sure nothing fell through the cracks. She was also one of the most organized people I've ever worked with and a powerhouse when it came to documentation. Anne didn't just solve problems, she documented the solution, built the process, and made sure the team had what they needed. She worked across UI/UX, web, game and corporate sites, localization, art, and even video. She never hesitated to pick up something outside her usual discipline if it meant helping the team move forward.

Dustin Maeno

Senior Advanced Creative Service Producer at ProbablyMonsters

Anne is an absolute force. Don't let her listed Job Title deceive you. Yes, she's a very strong UI/UX Designer, but also an amazing "fixer" when it comes to marketing, release management, publishing, localization, brand art, and so many other areas. I don't know how many times I reached out for Anne's advice on how to untangle a situation. Not only would she teach me the right way to do something, but she'd often take some of the work off my plate and see tricky issues through to resolution. If you want a kind, funny, and extremely effective media/web/games Doer - Anne is your person. She's just a person who surprises you with her skills, organization, and drive to put out fires before you even knew they were burning. She's just plain smart.

Ty Scholes

Producer of Game Development, UI/UX and Localization at ProbablyMonsters

Anne was the person who kept every update moving across web, store pages, all marketing comms, and helping with player support. No matter how many games were in flight or how fast things changed, she stayed on top of all of it and made sure every piece landed where it needed to. That kind of ownership across so many moving parts is rare, and it made a real difference for our team and our players. She was reliable, organized, and easy to work with, and I never had to wonder whether something would get done. Any team would be lucky to have Anne. I’d happily work with her again and recommend her without hesitation.

Joel Martin

Lead Publishing Producer at ProbablyMonsters

Anne is an absolute star to have on a team. I only got to work with her briefly but she was a crucial part of the Crimson Moon campaign at ProbablyMonsters, juggling supporting our website with managing our retail listings across ALL platforms--and for two other games as well. Her task management, design skills, and calm, straightforward presence will be sorely missed, and she will be an asset in any position she takes on in the future.

Gia Manry

Director of Brand at ProbablyMonsters

Get in touch!

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